IDSC Library & Research Repository

Level of Acceptability of Digit Dash as a Supplementary Learning Material for Teaching Integer Operations to Grade 8 Learners

Author(s)
Perdigueros, Darel O.
Publication year
2026
Material type
Research paper
Subject
Secondary Mathematics Education — Integer Operations and Game-Based Learning
Program
General Collection

Description

Proficiency in the addition, subtraction, multiplication, and division of integers is fundamental to success in Grade 8 Mathematics. Nevertheless, many learners experience difficulty interpreting positive and negative values and applying the rules of integer operations. These difficulties can lead to misconceptions, recurring errors, and weak performance. This study developed Digit Dash, a gamified supplementary learning material intended to make integer operations more visual, meaningful, and engaging. It determined the material’s acceptability in terms of content and accuracy, instructional quality, design and presentation, and usability and engagement.

The study employed a descriptive-developmental research design. Digit Dash was developed in accordance with K–12 Mathematics curriculum standards and principles of game-based learning. Ten mathematics teachers from Ligao National High School served as expert validators and respondents. They evaluated the material using a standardized rubric, and the resulting ratings were analyzed using weighted mean.

Digit Dash received an overall rating interpreted as Very Much Accepted. The validators gave high ratings across all four evaluation areas and found the material mathematically accurate, instructionally appropriate, visually appealing, and suitable for Grade 8 learners. Their evaluations indicate that the game can present abstract rules through interactive challenges that encourage learners to visualize integer concepts, recognize errors, and practice mathematical skills in a less intimidating setting.

The study concludes that Digit Dash is an acceptable supplementary material for teaching integer operations. Mathematics teachers may use it to reinforce classroom instruction and provide guided practice, particularly for learners who need additional support. Similar game-based materials may also be developed and evaluated for other difficult topics in the mathematics curriculum.