IDSC Library & Research Repository
Development and Evaluation of Roulette Battle Rounds as a Game-Based Mathematics Activity for Grade 9 Students of Ligao National High School
- Author(s)
- Labis, Mikko Jade L.
- Publication year
- 2026
- Material type
- Research paper
- Subject
- Secondary Mathematics Education — Game-Based Learning and Instructional Material Evaluation
- Program
- Teacher Education
Description
Grade 9 Mathematics introduces increasingly abstract and complex competencies that can be difficult for learners with low proficiency. Conventional instruction may provide structure but may not consistently sustain interest or address varied learning needs. This study developed and evaluated Roulette Battle Rounds (RBR), an interactive game-based activity that uses randomized questions, collaboration, and immediate feedback to reinforce mathematics skills among Grade 9 students of Ligao National High School.
The study used a descriptive-developmental research design. Rapid Mathematics Assessment results were examined to establish the learners’ baseline performance and identify the need for intervention. The developed material was then evaluated by ten licensed professional teachers using a five-point Likert-scale checklist covering visualization, instructional design, and conceptual errors. Weighted mean was used to summarize and interpret the validators’ ratings.
The baseline results showed that 80.04% of the students were Not Proficient, 19.87% were Low Proficient, and 0.09% were Nearly Proficient. The material passed the evaluation criteria for visualization and instructional design, indicating that it was engaging and generally aligned with the intended learning competencies. However, it did not pass the criterion on conceptual errors because the validators identified factual, grammatical, and computational issues that required correction.
The findings show that RBR has potential as a supplementary mathematics activity, subject to revision and further classroom testing. The identified errors should be corrected before full implementation. Subsequent research should measure its direct effect on learner performance through an appropriate experimental or quasi-experimental design and may explore comparable localized games for other mathematics topics.